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Silverlight TruckWars is a real-time strategy game built entirely in Silverlight. I recently releases version 1.1, which as some new features:
More creatures:
Ambulance that heals
Growing forests
Moving bricks
SignPost to display helpful messages
New levels, including tutorials and new graphics
Better game management - saves your progress, and an HTML toolbar that lets you jump to previously solved levels, restart the game
A help page
These really help round out the game.
You can play the game online here. Being Silverlight, it essentially runs within a blog post, so feel free to leave comments on that (or any) post.
I'll blog more about these in the future. Definitely there are more enhancements I'd like to make. I'd group these into improving the engine, and adding new creatures to better demonstrate that engine. In particular, new features I'd like:
Incorporate Farseer Physics Engine for better collision detection
Add a game-difficult setting
Improve movement algorithms - i.e. a unit should be smart enough to move around a concave polygon.
Add a "building" type object that can create new units.
Something with railroad tracks -
for my son :)
Hi Tim,
Hey Tod,
Glad you find it interesting. Yes - I used to be a game hobbyist for most
of the 90's, although now I'm enterprise development. My emphasis was 2d
games, similar to Zelda and Mario, before the 3D boom. However, with
Silverlight, I'm getting back into it more as a hobby - I want to make a
fun and education game for my two-year old.
Good to know. As I begin this endeavor, I will keep my personal
expectations low. ;)
Silverlight does do 3D, see:
http://www.adefwebserver.com/DotNetNukeHELP/Misc/SilverlightVR/